Thor: God of Thunder (3DS)



As the latest incarnations of super heroes movies go, Thor wasn’t the worst or best entry thrown into the hat.  Better than Captain America, worse than Iron Man but at least Chris Hemsworth was more or less likable and despite all the CGI – you always had Natalie Portman to look at.  In the end, it all worked out.

But regardless of how good or bad the movies are – the video games based on them typically turn out mediocre at best.  The ones that blatantly steal a working game engine and methodology from a AAA title are usually at least playable.  The rest of the rabble tend to fall into “stuffed into an overused side scroller 3D engine that sucks” category.

When it comes to action adventure gaming, it’s hard to argue with the near-perfect execution of Sony’s God of War series; which is why every other game robs it blind.  Games like the popular console title Wolverine and the latest PC action game Blades of Time work well because they are riding on the shoulders of Kratos and the rest of the Greek Gods. Fortunately, Sega stole fizzy lifting drinks right out of Sony Wonka’s Chocolate Factory when they created Thor: God of Thunder. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+