Rarely does a mobile game inspire me to write a review. Let’s be honest; mobile gaming isn’t a gourmet meal; it’s a snack. Usually a sweet, rich snack that never quite tides you over until dinner – and usually makes you a bit sick to your stomach – but it’s cheap (or free) and is readily available – like all good bad-for-you snacks.
But, to quote the old expression – even a stopped clock is right twice a day. Sad, some of you reading this don’t get what this means. But I digress …
First, I’ll be happy to admit that I’m NOT a mobile gamer, typically. I rarely play games on my phone; preferring to keep my battery alive for More Important Things(tm). But on my Asus tablet? All bets are off. After all, it’s a luxury device and not something I need or use for work. If I want to kill the battery off in a marathon gaming session – so be it. As a classic gamer, I spend a large part of my tablet experience playing emulators of classic game systems; NES, SNES, Sega Genesis, Atari 2600, Colecovision – you know, the stuff most kids wouldn’t be caught dead playing today.
Thanks to NVidia’s dip into tablet technology, many tablets (and even some phones) come with advanced gaming video chipsets known as TEGRA. This comes in two versions; Tegra 2 and Tegra 3. My previous tablet, the Asus TF101 had Tegra 2; my new tablet, the Asus TF300 has Tegra 3. This offers “console quality graphics” to tablets – but of course, they cannot add “console quality controls” to tablets and that’s one of the biggest issues with mobile games … horrid controls. While Sony Xperia devices (with real physical controls) has taken a stab at fixing this issue, others have figured out how to link up their Bluetooth compatible controllers to their favorite tablets. Unfortunately, most games do not take advantage of these controllers.
These days, for a mobile game to stick out and warrant my time and energy, it needs to address the issues of controls, time slicing (short burst play without being too superficial) and of course game play (… remember that? The KING of gaming?) As a bonus, it should be cheap, ad-free, nag-free and have no hidden “buy now” screens that only pop up after you’ve played the game for an hour.
Now that we have my thoughts on mobile gaming out of the way, let’s talk about Shine Runner. Read more
Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+