Articles Tagged with: drm

Freemium Part Deux: DRM in Disguise


In my article, Freemium: It’s Real, It Sucks, It Really Sucks I discussed the latest bait and switch from the gaming industry. The concept of micro-transactions isn’t new; but now instead of it being an afterthought, games are being BUILT around picking your pocket, $.99-$99.99 at a time. Games like Simpsons: Tapped Out show how the model works; take a four hour game, give it away for free – and drag those four hours out to over a year of “click and wait” while offering time-compressing “donuts” at top dollar. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Consoles, Software, The Cloud

Exploring Digital Distribution Part 4: Unsustainable Success Stories


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In this multi-part article on Digital Distribution, we will explore various aspects of the digital distribution model along with successes, failures and speculate on the future of this model based on current and past trends. This series will be primarily aimed at video gaming and media such as film and television.

In our last article, we compared and contrasted the promised delivery of Digital Distribution and why they just don’t pass the test. In this final article, we will take a look at some of the success stories of current day Digital Distribution and discuss the future. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Exploring Digital Distribution Part 3: Fact or Fiction?


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In this multi-part article on Digital Distribution, we will explore various aspects of the digital distribution model along with successes, failures and speculate on the future of this model based on current and past trends. This series will be primarily aimed at video gaming and media such as film and television.

In our last article, we discussed all the Good Things(tm) that Digital Distribution promises; both to consumers as well as Content Providers. Now we need a reality check on these points.

Content Providers believe Digital Distribution will provide them with several things; absolute control, anti-piracy measures, after-market resales, price/flow control and reduction in costs.

Absolute control requires complete anti-piracy measures and this simply isn’t possible. So, let’s look at that first. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Exploring Digital Distribution Part 2: Let the Sun Shine In


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In this multi-part article on Digital Distribution, we will explore various aspects of the digital distribution model along with successes, failures and speculate on the future of this model based on current and past trends. This series will be primarily aimed at video gaming and media such as film and television.

In our last article we discussed what Digital Distribution is, how you have been living with it for decades and how it has affected the major areas of entertainment. In this article, we will look at the positive side of Digital Distribution from the point of views of both the content providers and consumers.

It is important to note that much of what we discuss here appears on BOTH the positive and negative lists. Before saying “you can’t have it both ways”, just remember there are two parties involved here – the provider and the consumer. Buying a $10 hot dog at a ball game certainly benefits the vendor but since you could make the same snack at home for about $.25 it really has a negative effect on the consumer. Keep that in mind. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Exploring Digital Distribution Part 1: The Nature of the Beast


In this multi-part article on Digital Distribution, we will explore various aspects of the digital distribution model along with successes, failures and speculate on the future of this model based on current and past trends. This series will be primarily aimed at video gaming and media such as film and television.

Every journey begins with a first step. In the first of several articles on Digital Distribution, we will start with documenting an understanding about what Digital Distribution is – using today’s real world examples. We will try to keep the hyperbole and conjecture to a minimum. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+