Articles Tagged with: editorial

10 Things You Won’t Be Doing With the Amazon Fire


These days there are two phrases that are making me crazy: “Android Fragmentation” and “Amazon FireTablet“.  Both of them are deceptive and largely incorrect and this article goes about setting the latter one straight.

I’d like to point out that even Amazon themselves do not call the Fire a “tablet”.  In fact, if you look over the entire Fire site, the only time you’ll see Tablet mentioned is by reviews that are quoted.  Does that seem strange to you?  It should.

Instead of picking apart tech specs and such, I’ll simply outline ten things you won’t be able to do with a Kindle Fire that you SHOULD be able to do with an actual tablet. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Gadgets, Tablets

How Much of a Threat is Mobile Gaming?


We’re all about disposability these days.  Nothing is built to last anymore.  Remember when you paid $300 for a top-loading VCR?  Chances are likely, that VCR is still working today for someone.  A 20 year car is almost unheard of these days – with people leasing and trading up every two years, who cares?

Of course, video gaming has taken a hit too.  Gone are the days when most games would give you months of entertainment; now games are designed to be purchased on Friday, finished by Sunday and returned to Gamestop for store credit by Monday.  We’re told DLC (Downloadable Content) is the answer to that – where not only do we buy the game ONCE, but we keep buying the content over and over again.  I remember when that sort of mentality was just for the yearly release of the standard sports games; bug fixes and new team rosters for only $60 a year. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Smartphones, Tablets

Console Innovation: Personal Screen Trumps Motion


The genie is out of the bottle … along with bringing the Nintendo console up to (and possibly exceeding) current generation gaming specs with HD 1080p graphics and a robust online service (eluded by Big Reggie himself) – we have another new disrupter;  the personal screen on the Wii U controller.

When I first heard the rumors about a 6″ screen being on the console controller, I had horrible flashbacks to VMU days and promises of Sony PSPs being used as rear-view mirrors.

After coming down from the my E3 high, I have decided that the personal screen is the greatest addon for a game console possible – completely trumping Nintendo’s previous disruption of motion controls.  But why? Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Consoles, Nintendo

Exploring Digital Distribution Part 4: Unsustainable Success Stories


Go to Part 3

In this multi-part article on Digital Distribution, we will explore various aspects of the digital distribution model along with successes, failures and speculate on the future of this model based on current and past trends. This series will be primarily aimed at video gaming and media such as film and television.

In our last article, we compared and contrasted the promised delivery of Digital Distribution and why they just don’t pass the test. In this final article, we will take a look at some of the success stories of current day Digital Distribution and discuss the future. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Exploring Digital Distribution Part 3: Fact or Fiction?


Go to Part 2

In this multi-part article on Digital Distribution, we will explore various aspects of the digital distribution model along with successes, failures and speculate on the future of this model based on current and past trends. This series will be primarily aimed at video gaming and media such as film and television.

In our last article, we discussed all the Good Things(tm) that Digital Distribution promises; both to consumers as well as Content Providers. Now we need a reality check on these points.

Content Providers believe Digital Distribution will provide them with several things; absolute control, anti-piracy measures, after-market resales, price/flow control and reduction in costs.

Absolute control requires complete anti-piracy measures and this simply isn’t possible. So, let’s look at that first. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Exploring Digital Distribution Part 2: Let the Sun Shine In


Go to Part 1

In this multi-part article on Digital Distribution, we will explore various aspects of the digital distribution model along with successes, failures and speculate on the future of this model based on current and past trends. This series will be primarily aimed at video gaming and media such as film and television.

In our last article we discussed what Digital Distribution is, how you have been living with it for decades and how it has affected the major areas of entertainment. In this article, we will look at the positive side of Digital Distribution from the point of views of both the content providers and consumers.

It is important to note that much of what we discuss here appears on BOTH the positive and negative lists. Before saying “you can’t have it both ways”, just remember there are two parties involved here – the provider and the consumer. Buying a $10 hot dog at a ball game certainly benefits the vendor but since you could make the same snack at home for about $.25 it really has a negative effect on the consumer. Keep that in mind. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Exploring Digital Distribution Part 1: The Nature of the Beast


In this multi-part article on Digital Distribution, we will explore various aspects of the digital distribution model along with successes, failures and speculate on the future of this model based on current and past trends. This series will be primarily aimed at video gaming and media such as film and television.

Every journey begins with a first step. In the first of several articles on Digital Distribution, we will start with documenting an understanding about what Digital Distribution is – using today’s real world examples. We will try to keep the hyperbole and conjecture to a minimum. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Portable Consoles Are Not Dead: The True Cost of Smart Device Gaming


I’ve been reading article after article discussing how “Nintendo is doomed” or “portable consoles are dead” because of the meteoric rise in popularity of smartphone devices (Androids, iPhones, tablets, etc).  We continue to hear that “no one will pay $30+ for a game on 3DS|NGC when you can get games for $1 on your phone”.  Some articles even go so far as to say that consumers are being “ripped off” by traditional consoles and are DEMANDING that pricing on these consoles reflect the lower prices on smart devices.

I think it’s time for everyone to take a step back – take a deep breath – and fully explore what we have here.

Let’s take a look at some facts. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

From DroidX to Thunderbolt: One Man’s Story


This last week, I upgraded from the Verizon DroidX 3G to the HTC Thunderbolt phone and I’ve been asked to write up a review.
This article will be both a review and an introspective of making the change from one smartphone to another.

Introduction

People “upgrade” their phones because they are unhappy somehow with their current phones (or they are a “keep up with the Jonses” type).  Since I’m not the latter and I really like the DroidX hardware, you’re probably wondering why I chose to upgrade at all.

The HTC Thunderbolt is the first Verizon 4G phone which is what was initially attractive to me.  With 4G boasting double-digit speed multiplication – I figured it would be more than an “incremental” upgrade of speed. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Wii 2010 Year in Review


Best year yet, or the beginning of the end?

In what many are predicting to be the Wii’s last year of console market dominance, 2010 turned out to be a year of stellar game releases for Nintendo’s little white box–perhaps it’s best year yet. While competitors played catch-up with gesture-based gaming solutions of their own to capture the ever elusive “casual” market, it was mainly a back to basics year for Wii that will be remembered for nostalgia-driven releases and surprising third-party successes. Read more

Filed under : Consoles, Nintendo, RandomPost