Articles Tagged with: freemium

Freemium Part Deux: DRM in Disguise


In my article, Freemium: It’s Real, It Sucks, It Really Sucks I discussed the latest bait and switch from the gaming industry. The concept of micro-transactions isn’t new; but now instead of it being an afterthought, games are being BUILT around picking your pocket, $.99-$99.99 at a time. Games like Simpsons: Tapped Out show how the model works; take a four hour game, give it away for free – and drag those four hours out to over a year of “click and wait” while offering time-compressing “donuts” at top dollar. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Consoles, Software, The Cloud

Smurfberries: Understanding IAP and Why Free Isn’t Free


There is a new cancer out there. It doesn’t invade your body nor does it take your life. While it is 100% treatable, people are happy to be burdened with it. Some people don’t even know they have it – and many who do have it don’t seem to care. But like a biological cancer, it is growing throughout the realm of mobile device gaming – and until people are willing to shake it off – it is here to stay.

The cancer is In App Purchasing (IAP). In “common speak”, we call it “Smurfberries”.

Take a look at this screen shot of Google Play’s Android store. These are the top fifteen TOP GROSSING GAMES on the store. You might notice … they are all “Free”. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Smartphones, Tablets

Freemium: It’s Real, It Sucks … It Really Sucks


Since the first Diablo game, I’ve been hooked on level-grinding dungeon crawlers. I swear, I’ve played them all – regardless of system. From its humble origins … to the latest incarnations (well, almost latest; I refuse to play Diablo 3). I’m chomping at the bit for Heroes of Ruin (3DS) and for Torchlight 2. Give me the kill-loot-level-wash-rinse-repeat formula. I’m good for it. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Slideshow, Smartphones, Tablets

Portable Consoles Are Not Dead: The True Cost of Smart Device Gaming


I’ve been reading article after article discussing how “Nintendo is doomed” or “portable consoles are dead” because of the meteoric rise in popularity of smartphone devices (Androids, iPhones, tablets, etc).  We continue to hear that “no one will pay $30+ for a game on 3DS|NGC when you can get games for $1 on your phone”.  Some articles even go so far as to say that consumers are being “ripped off” by traditional consoles and are DEMANDING that pricing on these consoles reflect the lower prices on smart devices.

I think it’s time for everyone to take a step back – take a deep breath – and fully explore what we have here.

Let’s take a look at some facts. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+