Articles Tagged with: nintendo

Wii on Wii U: The LightGun Games


One of the greatest genres of gaming on the original Wii was the plethora of incredible lightgun style arcade shooters.  With the Wii U finally selling proper, it is time to continue our series on “Wii on Wii U” by giving you a look at all the fantastic lightgun games you can pick up for your Wii U to play in OG Wii mode.  The Wii’s sensor bar and on-screen reticle make in an obvious choice for lightgun games.  The Wii U follows in that tradition.

For the uninitiated, lightgun shooters are typically “on rails” arcade style shooters where you are taken through various scenes and environments automatically while trying to maximize your score and completion percentage.  In the arcade, these games included titles like Ghost Squad, Area 51, Target: Terror, CarnEVIL, Jurassic Park and dozens of others.

Note: At the end, I’ll include some other “gun games” that may be some fun shooters. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Consoles, Nintendo

How Nintendo Made Me A Jaded Gamer (and it’s not how you think)


Credit: themodernmage.com

Credit: themodernmage.com

When you think of the term “die hard gamer” or “hard core gamer” (or any number of these labels that are thrust upon the gaming consumer that relate to people who really love video gaming) you typically have a mental picture painted.  Some 18-29 year old, living in their parent’s basement – wired up to a cerebral brain implanted headset trash talking to “friends” they’ve never met.  They are probably still in their underwear; chewing on a piece of day-old pizza – playing the latest rendition of the endlessly spawned first person shooter.  No sunlight is allowed in the room – the windows implicitly covered.  If they have a car, their gaming rig probably costed more than it did – a big screen, low-latency flatscreen and some receiver special ordered because it has 4 HDMI inputs instead of 2.  Every current and last gen console (except those made by Nintendo because, like – those are kiddie systems, dudebro) is rigged up and there are discarded Live, PSN+ and various redemption cards scattered on the floor.

How am I doing so far?  Fairly representative? Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Nintendo’s Road to Salvation Starts Here


Unless you’re dead on a beach somewhere or possibly locked in a bunker on an island typing in codes every hour – you’ve read at least ten articles about Nintendo in the last week.  Most of them discussing how Nintendo is as good as dead.  Nintendo should get out of hardware.  Nintendo MUST make iPhone games to survive.  The Wii U is so dead it’s decomposing on the floor.

Articles of this nature.

Of course, everyone knows exactly what Nintendo should do; despite not understanding for a single minute how Nintendo does business (and more importantly, why).   They downplay the global, insane success of the 3DS (or at the very least, using it as the life support system for the struggling Wii U) – a portable handheld system that still prints money (despite all the “no win scenario” competition of mobile/tablet gaming) and was the top selling system in 2013.

Sure, a few people out there are trying to make the world understand – some of which has some damn fine writing too.  Like this article and this one.

Unlike those complaining about Nintendo without offering a real, viable solution (iPhone or die?  please …) I’m going to address the elephant and 900 pound gorilla in the room and suggest a method that Nintendo could shut all your mouths (well, most of them) and continue to do business the way Nintendo does. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Ten More Top Nintendo 3DS Games


Last year I released a list of ten great 3DS games – and they are still all solid, recommended games.

With Holidays 2013 coming up fast, there will be a lot of new 3DS (and I suppose 2DS) owners that will need some guidance on the best way to spend their gamer cash. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

The Next Gen Console Wars: The Ultimate Question Answered


For those that listen to my podcast Passenger Seat Radio, this is old information.  But since I’m getting inundated with the same question pretty much daily, I figure it is time to write an article on the subject.

“Xbox One or PS4?” Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Consoles, Microsoft, Nintendo, Sony

Call of Duty: Ghosts (Wii U) Quick Look


A lot of people are on the fence about picking up Ghosts; esp. on the Wii U.  They are cautiously awaiting someone they trust to give them a thumbs up or down before they pull the trigger (pun intended) on this action FPS title.

I managed to put a few hours in last night and figured I’d share what I found.  This review only pertains to the Wii U version and I’ll go out of my way NOT to mention any other platform (see how they like it).

Disclaimer: I only played Squad, Multiplayer and Extinction; I have not played the solo story campaign mode yet.  That is why this is a “Quick Look” and not a full review. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Consoles, Nintendo

Wii on Wii U Gamepad: What Makes Off-Screen Play the Killer App


The Wii U Game Pad

The Wii U Game Pad

When we first heard about the Wii U’s “game pad” there were those of us who were skeptical about it.  It seemed like a likely “dual screen” implementation for a console – in line with the success of the Nintendo DS product line.  The obvious uses were speculated about at great length.  Heck, I even wrote an article here about how a personal screen would trump motion controls.  I outlined some pretty killer uses for that second screen.

Asymmetric Play finally done right

Rayman Legends: Asymmetric finally done right

Nintendo chose to focus on the concept of “asymmetric game play” with regards to the second screen – pimping out their own products such as NintendoLand and New Super Mario Bros. U.  EA took a stab at asymmetric game play too via their Need for Speed Most Wanted (which is gorgeous and a load of fun if you don’t already have it).  It took a long time for true, successful asymmetric game play to come to fruition with UbiSoft’s Rayman Legends.  I can truly say that we now have a SKU for showing off just what “asymmetric game play” SHOULD be (sad it didn’t come from Nintendo). Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Consoles, Featured, Nintendo

Why the Wii U could be the greatest console ever made (and how Nintendo is screwing it up)


Many people get the wrong idea about me.  They think I’m a Nintendo fanboy.  After all – I sung high praises for the Nintendo DS, 3DS and Wii; all great market sellers – but not the most accepted gaming systems by the “core gamers” out there.  Fighting with me about why HD graphics don’t make a game and how being able to point at the screen and use motion control is a brilliant combination for controls?  I could almost forgive the mislabeling.

Those that have known me awhile understand that nothing could be further from the truth. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Consoles, Nintendo

My thoughts on Nintendo’s E3 2013


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Posted by:  Alex J. Lopez

A few thoughts about Nintendo’s E3 performance this year: Read more

Filed under : Consoles, Nintendo

Injustice: Gods Among Us (Wii U) Quick Look


I’ll share my first thoughts on Injustice: Gods Among Us  (on the Wii U, for a change).  This is not intended to be a comprehensive review; but rather a first look based on about five hours of single player, story mode play.

512CuZA3m8L._SY300_First off, the Wii U version is fab.  No issues.   The game did not require an update out of the box.  Load times are on par with games of this nature, and so far I’ve seen no glaring glitches in execution – and NO “screaming lockups” as I like to call it.  You can play the game ENTIRELY off-screen or use the GamePad as a move cheat sheet.   I was concerned the GamePad might not make a good fighting controller, but 5 minutes in, I knew I was golden.  It feels and executes great – the D-Pad working perfect for a high-octane fighter like MK.  Everything was fast, responsive and comfortable. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+