Articles Tagged with: second screen

Wii on Wii U Gamepad: What Makes Off-Screen Play the Killer App


The Wii U Game Pad

The Wii U Game Pad

When we first heard about the Wii U’s “game pad” there were those of us who were skeptical about it.  It seemed like a likely “dual screen” implementation for a console – in line with the success of the Nintendo DS product line.  The obvious uses were speculated about at great length.  Heck, I even wrote an article here about how a personal screen would trump motion controls.  I outlined some pretty killer uses for that second screen.

Asymmetric Play finally done right

Rayman Legends: Asymmetric finally done right

Nintendo chose to focus on the concept of “asymmetric game play” with regards to the second screen – pimping out their own products such as NintendoLand and New Super Mario Bros. U.  EA took a stab at asymmetric game play too via their Need for Speed Most Wanted (which is gorgeous and a load of fun if you don’t already have it).  It took a long time for true, successful asymmetric game play to come to fruition with UbiSoft’s Rayman Legends.  I can truly say that we now have a SKU for showing off just what “asymmetric game play” SHOULD be (sad it didn’t come from Nintendo). Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Consoles, Featured, Nintendo

Console Innovation: Personal Screen Trumps Motion


The genie is out of the bottle … along with bringing the Nintendo console up to (and possibly exceeding) current generation gaming specs with HD 1080p graphics and a robust online service (eluded by Big Reggie himself) – we have another new disrupter;  the personal screen on the Wii U controller.

When I first heard the rumors about a 6″ screen being on the console controller, I had horrible flashbacks to VMU days and promises of Sony PSPs being used as rear-view mirrors.

After coming down from the my E3 high, I have decided that the personal screen is the greatest addon for a game console possible – completely trumping Nintendo’s previous disruption of motion controls.  But why? Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Consoles, Nintendo