When we first heard about the Wii U’s “game pad” there were those of us who were skeptical about it. It seemed like a likely “dual screen” implementation for a console – in line with the success of the Nintendo DS product line. The obvious uses were speculated about at great length. Heck, I even wrote an article here about how a personal screen would trump motion controls. I outlined some pretty killer uses for that second screen.
Nintendo chose to focus on the concept of “asymmetric game play” with regards to the second screen – pimping out their own products such as NintendoLand and New Super Mario Bros. U. EA took a stab at asymmetric game play too via their Need for Speed Most Wanted (which is gorgeous and a load of fun if you don’t already have it). It took a long time for true, successful asymmetric game play to come to fruition with UbiSoft’s Rayman Legends. I can truly say that we now have a SKU for showing off just what “asymmetric game play” SHOULD be (sad it didn’t come from Nintendo). Read more