Articles Tagged with: wiiu

Nintendo’s Road to Salvation Starts Here


Unless you’re dead on a beach somewhere or possibly locked in a bunker on an island typing in codes every hour – you’ve read at least ten articles about Nintendo in the last week.  Most of them discussing how Nintendo is as good as dead.  Nintendo should get out of hardware.  Nintendo MUST make iPhone games to survive.  The Wii U is so dead it’s decomposing on the floor.

Articles of this nature.

Of course, everyone knows exactly what Nintendo should do; despite not understanding for a single minute how Nintendo does business (and more importantly, why).   They downplay the global, insane success of the 3DS (or at the very least, using it as the life support system for the struggling Wii U) – a portable handheld system that still prints money (despite all the “no win scenario” competition of mobile/tablet gaming) and was the top selling system in 2013.

Sure, a few people out there are trying to make the world understand – some of which has some damn fine writing too.  Like this article and this one.

Unlike those complaining about Nintendo without offering a real, viable solution (iPhone or die?  please …) I’m going to address the elephant and 900 pound gorilla in the room and suggest a method that Nintendo could shut all your mouths (well, most of them) and continue to do business the way Nintendo does. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

The Next Gen Console Wars: The Ultimate Question Answered


For those that listen to my podcast Passenger Seat Radio, this is old information.  But since I’m getting inundated with the same question pretty much daily, I figure it is time to write an article on the subject.

“Xbox One or PS4?” Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Consoles, Microsoft, Nintendo, Sony

Call of Duty: Ghosts (Wii U) Quick Look


A lot of people are on the fence about picking up Ghosts; esp. on the Wii U.  They are cautiously awaiting someone they trust to give them a thumbs up or down before they pull the trigger (pun intended) on this action FPS title.

I managed to put a few hours in last night and figured I’d share what I found.  This review only pertains to the Wii U version and I’ll go out of my way NOT to mention any other platform (see how they like it).

Disclaimer: I only played Squad, Multiplayer and Extinction; I have not played the solo story campaign mode yet.  That is why this is a “Quick Look” and not a full review. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Consoles, Nintendo

Wii on Wii U Gamepad: What Makes Off-Screen Play the Killer App


The Wii U Game Pad

The Wii U Game Pad

When we first heard about the Wii U’s “game pad” there were those of us who were skeptical about it.  It seemed like a likely “dual screen” implementation for a console – in line with the success of the Nintendo DS product line.  The obvious uses were speculated about at great length.  Heck, I even wrote an article here about how a personal screen would trump motion controls.  I outlined some pretty killer uses for that second screen.

Asymmetric Play finally done right

Rayman Legends: Asymmetric finally done right

Nintendo chose to focus on the concept of “asymmetric game play” with regards to the second screen – pimping out their own products such as NintendoLand and New Super Mario Bros. U.  EA took a stab at asymmetric game play too via their Need for Speed Most Wanted (which is gorgeous and a load of fun if you don’t already have it).  It took a long time for true, successful asymmetric game play to come to fruition with UbiSoft’s Rayman Legends.  I can truly say that we now have a SKU for showing off just what “asymmetric game play” SHOULD be (sad it didn’t come from Nintendo). Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Consoles, Featured, Nintendo

Why the Wii U could be the greatest console ever made (and how Nintendo is screwing it up)


Many people get the wrong idea about me.  They think I’m a Nintendo fanboy.  After all – I sung high praises for the Nintendo DS, 3DS and Wii; all great market sellers – but not the most accepted gaming systems by the “core gamers” out there.  Fighting with me about why HD graphics don’t make a game and how being able to point at the screen and use motion control is a brilliant combination for controls?  I could almost forgive the mislabeling.

Those that have known me awhile understand that nothing could be further from the truth. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Consoles, Nintendo

My thoughts on Nintendo’s E3 2013


NintendoE32013

Posted by:  Alex J. Lopez

A few thoughts about Nintendo’s E3 performance this year: Read more

Filed under : Consoles, Nintendo

Injustice: Gods Among Us (Wii U) Quick Look


I’ll share my first thoughts on Injustice: Gods Among Us  (on the Wii U, for a change).  This is not intended to be a comprehensive review; but rather a first look based on about five hours of single player, story mode play.

512CuZA3m8L._SY300_First off, the Wii U version is fab.  No issues.   The game did not require an update out of the box.  Load times are on par with games of this nature, and so far I’ve seen no glaring glitches in execution – and NO “screaming lockups” as I like to call it.  You can play the game ENTIRELY off-screen or use the GamePad as a move cheat sheet.   I was concerned the GamePad might not make a good fighting controller, but 5 minutes in, I knew I was golden.  It feels and executes great – the D-Pad working perfect for a high-octane fighter like MK.  Everything was fast, responsive and comfortable. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Lego City Undercover Review


LegoCityUndercover

Welcome to Lego City!

Let me preface this review by saying that Lego games are very hit and miss for me. I have truly enjoyed some of them; like Lego Batman 2 on Wii and Lego Pirates of the Carribean on the 3DS. Others, like the Lego Star Wars series or the Lego Indiana Jones series simply haven’t done it for me. It isn’t that I dislike the IP (what’s not to like?)

After my wonderful experiences with Lego Batman 2’s open world environment, I got really interested in Lego City Undercover (LCU). My son and I (he’s 6) also truly enjoyed playing TOGETHER; which made Lego Batman 2 a perfect game for us and we were hoping that we could recreate some of that magic with LCU – even though my son wasn’t particularly interested in the IP (he loves superheroes) of Chase McCain.

I would be lying if I told you we weren’t disappointed when we heard that the game was a single player experience. But, Wii U gaming has been a bit thin – so we grabbed it on release day anyway. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Consoles, Nintendo, Slideshow

Wii U: Launch Day Impressions


mgwii

As someone fortunate enough to be enjoying my Wii U on launch day, I feel it is my responsibility to tender my experience here for my fellow Review Lagooners since I know a lot of people are taking a “wait and see” approach to Nintendo’s new console.

Therefore, I’ll take a very quick look at the entire system and give you some initial feedback – hopefully enough that will help the “swing gamers” to decide whether they want to track one down before the holidays hit (believe me, these things will be NOWHERE to be found in a couple of days) or wait until the crazy shopping season is over. Read more

About Shane Monroe

Shane R. Monroe has been doing technical and social commentary writing for over 20 years. Google+

Filed under : Consoles, Gadgets, Nintendo

Review Lagoon’s E3 2012 Nintendo Predictions


By:  Alex J. Lopez,  alexjlopezmw@twitter, alexjlopezwmr@googleplus

It’s hard to dispute that E3’s 2012 show pretty much belongs to Nintendo.  Riding high on the sudden interest in 3DS adoption (driven mainly by a big price cut and some key game releases), Nintendo averted going into E3 this year with the task of introducing a new system in the shadow of a recently failed one.  Gamers have at least gone from indifferent about the brand to lukewarm or better, which is a start.  Nintendo made some big promises at last year’s expo about better addressing the core audience and partnering with third party game makers to fix some of the shortcomings of the Wii generation, and E3 2012 will be their first opportunity to provide tangible proof of those changes.  Showing how they’ll deliver on those promises will drive gamer and  games media reception of this year’s show, though we’ve all learned that won’t necessarily dictate success one way or another.  Nintendo could very well decide to stick with their quest to provide game experiences everyone can enjoy without catering to the needs of any niche group.  For those who actively follow the games industry, most of us will likely feel that’s a mistake–primarily because it means less emphasis on our own niche group.  But Nintendo has always found a way to find success where none of us suspected or even guessed it could be had, and surprises are what makes Nintendo, well…Nintendo. Read more

Filed under : Consoles, Featured, Nintendo, Slideshow